Showing posts with label Video Games. Show all posts
Showing posts with label Video Games. Show all posts

Wednesday, October 1, 2008

Final Fantasy Crystal Chronicles: Echoes of Time

Final Fantasy Crystal Chronicles: Echoes of Time: "

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← Previous revision Revision as of 14:33, 1 October 2008
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{{Infobox VG
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|title = {{Nowrap|Final Fantasy Crystal Chronicles:}} {{Nowrap|Echoes of Time}}
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|image =
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|developer = [[Square Enix]]
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|publisher =
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|distributor =
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|writer =
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|artist =
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|composer =
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|engine =
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|version =
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|released = {{Vgrelease|JP=[[January 29]], [[2009]]}}
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|genre =
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|modes =
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|ratings =
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|platforms = [[Wii]]/ [[Nintendo DS]]
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|media =
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|requirements =
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|input = [[Wii Remote]], [[Nunchuk]], [[Classic Controller]], [[Gamecube Controller]]
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|series = ''[[Final Fantasy (series)|Final Fantasy]]'' series<br />''Final Fantasy Crystal Chronicles'' series
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}}
'''''Final Fantasy Crystal Chronicles: Echoes of Time‎''''' is an upcoming game in the Final Fantasy: Crystal Chronicles series. Announced on October 1, 2008, the game is to be released in Japan on January 29, 2009.<ref>{{cite web | author=Gamekyo.com staff| date=2008-10-01| title=Final Fantasy Crystal Chronicles : Echoes of Time for the Wii & DS| publisher=Gamekyo.com|url=http://www.gamekyo.com/newsen29154_final-fantasy-crystal-chronicles-echoes-of-time-sur-wii-ds.html| accessdate=2006-11-02}}</ref>. It allows players who own a Nintendo Wii or Nintendo DS to play together at the same time using the Pollux Engine, an Engine created by Square-Enix. The game will also allows players to use their Mii characters in the game.
'''''Final Fantasy Crystal Chronicles: Echoes of Time‎''''' is an upcoming game in the Final Fantasy: Crystal Chronicles series. Announced on October 1, 2008, the game is to be released in Japan on January 29, 2009.<ref>{{cite web | author=Gamekyo.com staff| date=2008-10-01| title=Final Fantasy Crystal Chronicles : Echoes of Time for the Wii & DS| publisher=Gamekyo.com|url=http://www.gamekyo.com/newsen29154_final-fantasy-crystal-chronicles-echoes-of-time-sur-wii-ds.html| accessdate=2006-11-02}}</ref>. It allows players who own a Nintendo Wii or Nintendo DS to play together at the same time using the Pollux Engine, an Engine created by Square-Enix. The game will also allows players to use their Mii characters in the game.
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==References==
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{{Reflist}}
[[Category:Final Fantasy Crystal Chronicles]]
[[Category:Final Fantasy Crystal Chronicles]]
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(Via Wikipedia - Recent changes [en].)

Real-time tactics

Real-time tactics: "

Removed OR --> more NPOV phrasing
















































← Previous revision Revision as of 14:33, 1 October 2008
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[[Image:Medieval Total War - poised for battle.jpg|thumb|300px|Crusader army assembled for battle in ''[[Medieval: Total War]]''.]]
[[Image:Medieval Total War - poised for battle.jpg|thumb|300px|Crusader army assembled for battle in ''[[Medieval: Total War]]''.]]
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'''Real-time tactics''' ('''RTT'''<ref name=splanet>{{cite web | title =Point - CounterPoint: Resource Collection vs. Fixed Units | publisher =StrategyPlanet | url =http://www.strategyplanet.com/features/articles/pcp-resources/ | format =HTML | accessdate =2007-11-04 }}</ref>) is a [[Video game|computer game]] sub-genre of [[real-time strategy]] games that simulates the considerations and circumstances of [[operational warfare]] and [[military tactics]], as opposed to the micro-management of resources, as in traditional [[real-time strategy]] (RTS) games like [[Warcraft]] or [[Command and Conquer]]. The RTT genre is less commonly called '''military strategy''' or '''real-time combat simulator'''. While the genre is growing in popularity, most popular games in the genre are still marketed under the broader label of 'real-time strategy.'
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'''Real-time tactics''' ('''RTT'''<ref name=splanet>{{cite web | title =Point - CounterPoint: Resource Collection vs. Fixed Units | publisher =StrategyPlanet | url =http://www.strategyplanet.com/features/articles/pcp-resources/ | format =HTML | accessdate =2007-11-04 }}</ref>) is a [[Video game|computer game]] [[genre]] of [[tactical wargames]] playhed in [[real-time]] simulating the considerations and circumstances of [[operational warfare]] and [[military tactics]], as opposed to the micro-management of resources in typical [[real-time strategy]] games. The RTT genre is less commonly called '''military strategy''' or '''real-time combat simulator'''. While the genre is growing in popularity, most popular games in the genre are still marketed under the broader label of 'real-time strategy.'
==Characteristics==
==Characteristics==
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(Via Wikipedia - Recent changes [en].)